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Real-Time Shader Programming Peter Sheahan Like the majority of theNow that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs but in real time. Here is a book that will bring this cutting edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real Time Shader Programming
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